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Project Experience

 

 

Project S.A.M.

 

Project S.A.M. is a text-based adventure game where the player communicates with an Artificial Intelligence character named S.A.M. (Sentient Automated Machine) who was created to be a partner in the field to a secret agent. However, S.A.M.’s partner has gone missing and, in its attempts to find its partner, it mistakenly contacts the player. The game involves the player communicating with S.A.M. through a text message interface to explore a branching story where they help S.A.M. find its missing partner and their responses shape S.A.M.’s behavior.

 

- Designed a story plan for the game with all the major decisions and changes.

- Created the story tree for the game to track all of S.A.M.’s and the player’s responses and how they affect S.A.M using draw.io.

- Implemented the dialogue into a JSON file template so that it could be loaded into the game.  

- Used Agile Development Methodology to organize, and track tasks.

- Partnered with fellow Drexel students to launch an independent studio called Evil Quacks Studios in association with Drexel’s Entrepreneurial Game Studio Program.

 

Trials of the Rift

 

Trials of the Rift is a top-down, two vs two, competitive cooperative game where the players control apprentice wizards attempting to complete a series of four mini-game trials to earn the mark of mastery. The game involves two teams of two players each, facing off with each other as well as the room around them, controlled by a fearsome skeletal dragon known as the Rift Dragon. The team to complete their trials the fastest is declared the winner.

 

- Designed concept art of skeleton minions as well as the Rift Dragon itself in Adobe Photoshop.

- Designed concept art for elements of the environment such as the Rift Portals in Adobe Photoshop.

- Created and improved particle effects for several elements such as the Necromancer enemies, the Hockey Crystals and the wind gust spell in Unity.  

- Cleaned motion capture data for use with the wizard apprentice characters and the skeleton minions using Vicon Blade.

- Used Agile Development Methodology to organize, and track tasks.

 

Secure Automated Friendly Enterprise (S.A.F.E.)

 

S.A.F.E. is a 3D puzzle game that involves the player controlling a robot named S.T.U. who works on a space station. One day S.T.U.’s security clearance expires, and the player must use S.T.U.’s grappling hook hands to avoid the overzealous security and navigate across the station to get his clearance renewed.

 

- Developed assets in Concept Art and Orthographic Images in Adobe Photoshop and Illustrator and then model and texture in Maya.

- Collaborated with a team of 4 artists to create and refine art documents such as Style Guides and Art Templates.

- Through team partnership on the project conducted iterative approach on refining the models and textures to align with changing development goals.

- Team member of a 5 artist, 2 programmer, and 5 designer group that designed this game in our Game Development Workshop 1 and 2 classes over the course of 20 weeks. 

 

Skills

 

  • 3D Modeling and Texturing

  • Animation

  • Screenwriting

  • Motion Capture Cleaning

  • C++ Coding Language

 

Programs

 

  • Autodesk Maya

  • Adobe Photoshop

  • Adobe Illustrator

  • Unity

  • Final Draft

  • Vicon Blade

 

Work History

 

LifeGuard, Drexel University, Philadelphia, Pennsylvania

 

September 2015 – Present

 

Responsibilities

- Red Cross Certified for Lifeguarding and CPR

- Maintain constant surveillance of patrons in the facility; act immediately and appropriately.

- Provide emergency care and treatment as required until the arrival of emergency medical services.

- Present high level of professionalism and appearance for high customer service standards.

Learned from this experience:

Answering patron questions and solving issues to ensure the pool ran smoothly requires problem-solving skills to think on my feet and make sure the problem was resolved in a timely manner. I am highly organized to manage project and homework responsibilities around my work schedule to ensure classwork is completed on time while still maintaining my work responsibilities.

 

UI Designer, Health Partners Plans, Philadelphia, Pennsylvania

 

April 2017 – September 2017

 

Responsibilities

-Lead developer to design and create a mobile game for children to sort food into the correct category of the Food Plate while under a time limit to teach them healthy food choices.

-Share gaming industry knowledge of appropriate platforms and requirements for game development with management for ongoing success of the project.

-Design layouts for a redesign of some company web pages in the future

Learned from this experience:

Designing and creating a mobile game from scratch helped me to learn more features that I had not had the chance to use during some of my classes. As the lead game designer on the project, I was the expert on what programs were needed to accomplish the project objectives. This experience taught me a lot about the corporate environment in conjunction with launching a gaming project in a corporate environment and planning for project approvals, required software approvals and establishing the development environment that the project needed. I had to adapt to what I learned to ensure that I successfully hit my project deadlines and provided regular progress reports to management.

 

Lifeguard, Spring Mill Swim Club, Ivyland, Pennsylvania

 

June 2011 – September 2015

 

Responsibilities

- Maintain constant surveillance of patrons in the facility; act immediately and appropriately.

- Lead lifeguard for swimming events and responsible for pool closing.

- Increasing levels of responsibility to include training new lifeguards through my tenure.

Learned from this experience:

Answering patron questions and solving issues to ensure the pool ran smoothly requires problem-solving skills to think on my feet and make sure the problem was resolved in a timely manner.

 

Education

 

Game art And Production, Drexel University, Philadelphia, 2014-2018

Cum Laude/GPA: 3.51

Relevant Coursework: Animation 1 & 2, Screenwriting, 1 Computer Graphics Imagery 1 & 2, Spatial Data Capture, Figure Drawing, Game Development Fundamentals, Game Development Workshop 1&2

Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2018 by Kevin Brady.

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